GraphicPlugs::GraphicPlugs(vector&all) { V=&all;
F(new camUI); // camera
F(new trakUI); // state settings
F(new settingsUI); // gl settings
F(new repeatUI); // loop group
F(new scaleUI); // dilation
F(new shiftUI); // translation
F(new rotateUI); // rotation
}
GraphicPlugs graphicplugs;
A specific format opportunity to clarify code by showing parallel structures.x = M[0][0]*cos(a) + M[1][0]*sin(a) + M[2][0];
y = M[0][1]*sin(a) + M[1][1]*cos(a) + M[2][1];
z = M[0][2] + M[1][1] + M[2][2];
// ^--error.
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